Fire Storm
Fire Storm is a 7th-level evocation spell that clerics, druids and sorcerers can learn.
SRD 5.1 (2014)
Fire Storm
- Level
- 7
- School
- evocation
- Casting
- an action
- Range
- 150 feet
- Components
- V, S
- Area
- up to ten 10-foot cubes you place, each touching another
- Damage
- 7d10 fire, a Dexterity save for half
- Classes
- Cleric, Druid, Sorcerer
A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.
The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried. If you choose, plant life in the area is unaffected by this spell.
SRD 5.2.1 (2024)
Fire Storm
- Level
- 7
- School
- evocation
- Casting
- an action
- Range
- 150 feet
- Components
- V, S
- Area
- up to ten 10-foot cubes you place, each touching another
- Damage
- 7d10 fire, a Dexterity save for half
- Classes
- Cleric, Druid, Sorcerer
A storm of fire appears within range. The area of the storm consists of up to ten 10-foot Cubes, which you arrange as you like. Each Cube must be contiguous with at least one other Cube. Each creature in the area makes a Dexterity saving throw, taking 7d10 Fire damage on a failed save or half as much damage on a successful one.
Flammable objects in the area that aren’t being worn or carried start burning.
Cast Fire Storm in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.