Water Walk

Water Walk is a 3rd-level transmutation spell that clerics, druids, rangers and sorcerers can learn.

SRD 5.1 (2014)

Water Walk

Level
3
School
transmutation
Casting
an action
Range
30 feet
Components
V, S, M (a piece of cork)
Targets
up to 10 creatures
Lasts
1 hour
Classes
Cleric, Druid, Ranger, Sorcerer

This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

SRD 5.2.1 (2024)

Water Walk

Level
3
School
transmutation
Casting
an action
Range
30 feet
Components
V, S, M (a piece of cork)
Targets
up to 10 creatures
Lasts
1 hour
Classes
Cleric, Druid, Ranger, Sorcerer

This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures of your choice within range gain this ability for the duration.

An affected target must take a Bonus Action to pass from the liquid’s surface into the liquid itself and vice versa, but if the target falls into the liquid, the target passes through the surface into the liquid below.

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Cast Water Walk in Kith Moot