Giant Elk
The giant Elk is a Huge beast (SRD 5.1) or celestial (SRD 5.2.1) of challenge rating 2 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Giant Elk
- Size and type
- Huge beast
- Challenge
- 2 (450 XP)
- Armour class
- 14
- Hit points
- 42 (5d12+10)
- Speed
- 60 ft
- Skills
- Perception +4
- Senses
- passive perception 14
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage. The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.
Page 375.
SRD 5.2.1 (2024)
Giant Elk
- Size and type
- Huge celestial
- Challenge
- 2 (450 XP)
- Armour class
- 14
- Hit points
- 42 (5d12+10)
- Speed
- 60 ft
- Saving throws
- Str +6, Dex +6
- Skills
- Perception +4
- Resistances
- necrotic, radiant
- Senses
- darkvision 90 ft, passive perception 14
Actions
Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
Page 351.
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