Shadow

The shadow is a Medium undead of challenge rating 1/2 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Shadow

Size and type
Medium undead
Challenge
1/2 (100 XP)
Armour class
12
Hit points
16 (3d8+3)
Speed
40 ft
Skills
Stealth +4
Vulnerabilities
radiant
Resistances
acid, cold, fire, lightning, thunder, bludgeoning, piercing and slashing from nonmagical attacks
Damage immunities
necrotic, poison
Condition immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft, passive perception 10
STR6-2
DEX14+2
CON13+1
INT6-2
WIS10+0
CHA8-1

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Page 344.

SRD 5.2.1 (2024)

Shadow

Size and type
Medium undead
Challenge
1/2 (100 XP)
Armour class
12
Hit points
27 (5d8+5)
Speed
40 ft
Skills
Stealth +6
Vulnerabilities
radiant
Resistances
acid, cold, fire, lightning, thunder
Damage immunities
necrotic, poison
Condition immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft, passive perception 10
STR6-2
DEX14+2
CON13+1
INT6-2
WIS10+0
CHA8-1

Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.

Actions

Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target’s Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.

Bonus Actions

Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.

Page 322.

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