Shadow
The shadow is a Medium undead of challenge rating 1/2 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Shadow
- Size and type
- Medium undead
- Challenge
- 1/2 (100 XP)
- Armour class
- 12
- Hit points
- 16 (3d8+3)
- Speed
- 40 ft
- Skills
- Stealth +4
- Vulnerabilities
- radiant
- Resistances
- acid, cold, fire, lightning, thunder, bludgeoning, piercing and slashing from nonmagical attacks
- Damage immunities
- necrotic, poison
- Condition immunities
- exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses
- darkvision 60 ft, passive perception 10
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
Page 344.
SRD 5.2.1 (2024)
Shadow
- Size and type
- Medium undead
- Challenge
- 1/2 (100 XP)
- Armour class
- 12
- Hit points
- 27 (5d8+5)
- Speed
- 40 ft
- Skills
- Stealth +6
- Vulnerabilities
- radiant
- Resistances
- acid, cold, fire, lightning, thunder
- Damage immunities
- necrotic, poison
- Condition immunities
- exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft, passive perception 10
Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.
Actions
Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target’s Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.
Bonus Actions
Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.
Page 322.
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