Minotaur Skeleton
The minotaur Skeleton is a Large undead of challenge rating 2 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Minotaur Skeleton
- Size and type
- Large undead
- Challenge
- 2 (450 XP)
- Armour class
- 12
- Hit points
- 67 (9d10+18)
- Speed
- 40 ft
- Vulnerabilities
- bludgeoning
- Damage immunities
- poison
- Condition immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft, passive perception 9
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Page 346.
SRD 5.2.1 (2024)
Minotaur Skeleton
- Size and type
- Large undead
- Challenge
- 2 (450 XP)
- Armour class
- 12
- Hit points
- 45 (6d10+12)
- Speed
- 40 ft
- Vulnerabilities
- bludgeoning
- Damage immunities
- poison
- Condition immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft, passive perception 9
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
Page 326.
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