Minotaur Skeleton

The minotaur Skeleton is a Large undead of challenge rating 2 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Minotaur Skeleton

Size and type
Large undead
Challenge
2 (450 XP)
Armour class
12
Hit points
67 (9d10+18)
Speed
40 ft
Vulnerabilities
bludgeoning
Damage immunities
poison
Condition immunities
exhaustion, poisoned
Senses
darkvision 60 ft, passive perception 9
STR18+4
DEX11+0
CON15+2
INT6-2
WIS8-1
CHA5-3

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Page 346.

SRD 5.2.1 (2024)

Minotaur Skeleton

Size and type
Large undead
Challenge
2 (450 XP)
Armour class
12
Hit points
45 (6d10+12)
Speed
40 ft
Vulnerabilities
bludgeoning
Damage immunities
poison
Condition immunities
exhaustion, poisoned
Senses
darkvision 60 ft, passive perception 9
STR18+4
DEX11+0
CON15+2
INT6-2
WIS8-1
CHA5-3

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

Page 326.

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Fight a minotaur skeleton in Kith Moot