Worg

The worg is a Large monstrosity (SRD 5.1) or fey (SRD 5.2.1) of challenge rating 1/2 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Worg

Size and type
Large monstrosity
Challenge
1/2 (100 XP)
Armour class
13
Hit points
26 (4d10+4)
Speed
50 ft
Skills
Perception +4
Senses
darkvision 60 ft, passive perception 14
STR16+3
DEX13+1
CON13+1
INT7-2
WIS11+0
CHA8-1

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.

SRD 5.2.1 (2024)

Worg

Size and type
Large fey
Challenge
1/2 (100 XP)
Armour class
13
Hit points
26 (4d10+4)
Speed
50 ft
Skills
Perception +4
Senses
darkvision 60 ft, passive perception 14
STR16+3
DEX13+1
CON13+1
INT7-2
WIS11+0
CHA8-1

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg’s next turn has Advantage.

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Fight a worg in Kith Moot