Wraith

The wraith is a Medium undead of challenge rating 5 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Wraith

Size and type
Medium undead
Challenge
5 (1,800 XP)
Armour class
13
Hit points
67 (9d8+27)
Speed
0 ft, fly 60 ft
Resistances
acid, cold, fire, lightning, thunder, bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered
Damage immunities
necrotic, poison
Condition immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft, passive perception 12
STR6-2
DEX16+3
CON16+3
INT12+1
WIS14+2
CHA15+2

Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at one time.

SRD 5.2.1 (2024)

Wraith

Size and type
Medium undead
Challenge
5 (1,800 XP)
Armour class
13
Hit points
67 (9d8+27)
Speed
5 ft, fly 60 ft
Resistances
acid, bludgeoning, cold, fire, piercing, slashing
Damage immunities
necrotic, poison
Condition immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft, passive perception 12
STR6-2
DEX16+3
CON16+3
INT12+1
WIS14+2
CHA15+2

Incorporeal Movement. The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Melee Attack Roll: +6, reach 5 ft. Hit: 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Create Specter. The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target’s spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at a time.

Fight a wraith in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Fight a wraith in Kith Moot